![]() Capell’s in too deep and they both need to work together to escape. Aya soon realises she’s made a mistake, but by then it’s too late. 16-year-old Tifa rip-off Aya busts 17-year-old ‘I never wanted any of this!’ Capell from behind bars for the simple reason that he’s a dead ringer for Sigmund the Liberator, the leader of the resistance. ![]() But the bliss was blasted into oblivion when the Order of Chains, er, chained the moon to the planet (yes, with actual chains) and started bleeding the life out of the earth, transforming previously gorgeous environments into barren wastelands and generally making everyone very sad. The moon, known as the throne of gods, had rested peacefully in the heavens, with man enjoying lovely prosperity by harnessing its power. And Infinite Undiscovery is no exception. We’re used to cringe-worthy plots from JRPGs, as well as ‘so bad they’re, well, still bad’ voice-acting (why can’t we at least have an original Japanese with English subtitles option, developers?). But it’s a crying shame that the game should reek of generic role-playing cliché when it clearly could have been so much more. That’s fine – it’s incredibly hard to make a JRPG of about 30 hours in length consistently entertaining all the way through. There are some genuinely good moments in there, as well as some God awful moments, too. Underwhelming is the best word to describe the Infinite Undiscovery experience. It’s made by the developer behind Star Ocean and Valkyrie Profile, two JRPG series held in high regard by aficionados. ![]() What were we expecting? Quite a lot, actually. The story is as nonsensical as the game’s ridiculous title, the characters as generic as a 7/10 FPS and the graphics are way below what we’ve come to expect from the Xbox 360. The most disappointing thing about this tri-Ace developed Xbox 360 exclusive is that it’s just a bit, well, meh. ![]()
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